HLTV Awards @ Belgrade, January 2026
Co-streaming in Counter-Strike
This page supports my talk at HLTV Awards on how co-streaming actually works in Counter-Strike today — what it adds, what it breaks, and what we can learn from other ecosystems that already went through this cycle.
The presentation is built on Esports Charts data and focuses on three things:
How CS co-streaming has grown over the last three years
Where the current model hurts rights holders, teams, and sponsors
What a balanced, commercially sane co-streaming model can look like
📊 Key data points from the talk
CS co-streaming hours watched grew 231% over the past three years
Average co-cast viewership of major CS leagues grew ~40% YoY in 2025
In other ecosystems (VALORANT, LoL), co-streaming works because it complements — not replaces — official broadcasts
🎯 Core idea
Co-streaming is not the enemy.
Uncontrolled co-streaming is.